Through the years, there has been an increasing interest in Android game development,so as a developer you should know how these games work. For starters, you have to decide on your target device. These are mainly of two types,
- Lower-end first generation
- High-end second generation
All currently available phones fall neatly within these two classes in relation to graphics, Performance, and CPU, the most important variables for Android development. First-generation phones have HVGA screen with Android 1.5/1.6 or 2.1 on certain devices, CPU is 500 mHz. Second-generation phones mostly have WVGA screens with much faster GPUs and CPUs. Compared to first generation, second-generation varieties are approximately five times faster. Presence of large screens signifies fill bound requirement with high costs associated with screen pixel filling. With large differences between available features in first and second-generation phones, careful target selection is important during Android development.
Currently, first-generation phones occupy more than half of overall market shares. So, games offering compatibility with both generation devices will find largest user base. Picking up the language is important when you want to make your game apps popular. Android programmers mostly write their codes using Java, whereas those experienced in game development in general prefer to use C++. When it comes to Android game development, you should know that some of the most popular ones around in Android market use Java. When it comes to speed considerations,however, native codes work the best.
The latest revisions associated with Android NDK include useful improvements for game developers. They can compile course in shared libraries and wrap them up for better management of life cycle events and inputs or draw pixel buffers of Java Bitmap directly from native codes. This makes everything faster than bitmap loading in the form of GL textures along with GDB support to debug device native codes effectively. With so much help around for developers, there is nothing else to do but design the most popular games effortlessly. Once decision on development environment and specifications of the target system is made, then the rest will follow.
In all this, it is important to keep your focus on end users. Consider the age group that will be playing the games. If you are considering the 0-3 years or the 14 to 18 years, there is going to be difference in the type of gaming apps that you will need to develop. For Android development related to game apps, you need to focus on mainly two areas. These are the,
- Input systems
- Texture compression
With texture compression, developers have to offer different texture versions related to different formats.It is important to consider how users are going to play your game. Some phones contain trackball, while others directional pads or hardware keyboards, and still others support multi-touch screens. Some phones may not even contain any of these features; however, all Android phones contain three-axis accelerometer and touch screen. Click Appster To know more about Android Developers